E/N PVP questions
I've been toying around with this modified warder for a little bit, and I wanted to post it up for criticism to see if I'm totally off the mark or if this build will do what it's supposed to.
E/N
Earth Magic: 11 +1 +3
Water Magic: 10 +1
Energy Storage: 10 +1
Earth Attunement (thinking of taking it out for Water)
Shadow of Fear
Ward Against Foes
Ward Against Melee
Ward Against Harm {E}
Blurred Vision
Obs Flame
Res Sig
Ok, as you can probably see, this is an extremely inept build offensively, Obs Flame is there just so I can participate in earth spikes. Blurred Vision is really more for Rangers than anyone, and Ward Against Harm is also there for hampering rangers, specifically the kindle-users, or for comboing with Greater Conflag. The other two wards are there for anti-warrior duty, of course. Shadow of Fear lasts 20 seconds at 0 curses, longer than its recharge, and is an additional impairing hex.
This is really not a finished build, though, and I'm not saying it's awesome, don't get me wrong. It's not terribly suited for 4v4 in TA because the lack of punch, I had little success there last night. Obsidian Flame's exhaustion tends to exacerbate the energy problems I can have because of only one attunement.
So, is this unworkable, or does it have some sort of potential?
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